
Bachelor of Games and Interactivity / Bachelor of Computer Science
Swinburne University of Technology
Course Details
The Bachelor of Games and Interactivity/Bachelor of Computer Science will give you a broad knowledge of game design, combined with the computer science skills required to develop games and interactive applications. Prepare to develop and playtest games in a studio environment while you collaborate with others and develop expertise in software development and computer science.
Qualification: Bachelor Degree (Pass)
Course structure: Successful completion of the Bachelor of Games and Interactivity/ Bachelor of Computer Science requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
Swinburne's Work Integrated Learning program provides students with opportunities to gain invaluable skills and confidence in knowing that they have what it takes to land a job in their field by graduation. Students can also earn credit towards their degree. Choose from 6- or 12-month professional placements, professional internships, industry-linked projects, industry study tours and accreditation placements. Note: Some Work Integrated Learning opportunities are not available to international students due to visa restrictions. Domestic students also have an opportunity to undertake a WIL Professional Placement. This option is not available to international students.
CRICOS Code: 088393F
Start date: Semester 1, Semester 2
Address
Hawthorn
John Street
HAWTHORN, Victoria, 3122
Attendance options
Full-time - 4 years
Total tuition costs
AUD $163,840
ENTRY CRITERIA*
TOEFL: 64
* Note that TOEFL and IELTS scores are indicative of overall requirements in either test. Applicants are strongly encouraged to contact the educator for a more detailed breakdown of requirements. Note also that where TOEFL and IELTS scores are published applicants will typically require one or the other.